Website Gear slot option for advanced search

almaapple

Creator
Pronouns
She/Her
Avoid reliance on tags (of which people don't use for gear slots I've noticed) regarding gear slots.
A dropdown/toggle in the advanced search to select which slot is searched.

Example: Just wanted to scan the site for shoe mods and different query words for it brought up different results.

Given the uploader reader already picks up which gear items are used, this can be automated in the back end maybe?

1747748744181.webp
 
Yeah, I think this is feasible. It will take more work than you might expect, but it's definitely possible. Cool idea!
 
I started looking into this and working on it a little. I'm curious to get feedback about what people think should be the behaviour with gear that occupies multiple slots.

There are those armour pieces that are like chest, hands, and gloves, and there's full-body suits, as well. The game might internally count both of those as chest items that block the other slots, for example. Should Heliosphere only show those in searches for the body slot, or should it show those for all slots it occupies?
 
I'm curious to get feedback about what people think should be the behaviour with gear that occupies multiple slots.
I went back and forth on this for a bit, but I think I've whittled my thoughts down to something mostly-reasonable (taking into consideration search option bloat, existing features like tagging, and presumed coding difficulty).

If I understand the search and tagging functions right, it currently depends on the mod author to tag which gear slots a mod impacts. Assuming all else stays the same, I think a simple "affects multiple slots" flag that can be toggled in searches would be a good way to handle this. The immediate quandary with this approach: how should a mod that changes multiple single-slot gear pieces be treated, and what would the expected behavior for such an setting be in that situation?

My personal opinion is that any mod that impacts more than one gear slot (be it across multiple items or a single item that blocks multiple slots) would get the flag, but others may expect different behavior
 
currently depends on the mod author to tag which gear slots a mod impacts
This is true, but the OP is asking for that to be detected automatically. Our calculator figures out what every mod affects, so it will be able to show which slots are affected automatically.

My main thought was what do we do for multi-slot items: does it only count as affecting the main slot or does it count as affecting slots that become inaccessible as well?
 
This is true, but the OP is asking for that to be detected automatically.
Sorry about that. I tunnel-visioned and somehow forgot that entirely while reworking my thoughts to settle on something. Go ahead and disregard that reply.

My main thought was what do we do for multi-slot items: does it only count as affecting the main slot or does it count as affecting slots that become inaccessible as well?
I'd say they should count as affecting all slots that become inaccessible.

It would be nice to have the option to filter mods multi-slot items out, but that could get pretty complicated depending on the implementation.
 
First off, sorry if I'm necro'ing this thread. Just felt I should point something out.

Should Heliosphere only show those in searches for the body slot, or should it show those for all slots it occupies?

Why not handle it the same way as SE handles it? When you search on the market board for those items, you search chest or legs, since they occupy one or each of those slots. They are, for all intents and purposes, a chest piece and/or a leg piece, and their stats are adjusted accordingly. So, I would say it counts as affecting just those slots where they're placed.

I also wanted to point out the same logic goes for two-handed weapons. They function the same as multi-slot armor in that they occupy one slot, and disable another. In this case, it occupies the 'main-hand' slot and disables the 'off-hand' slot. However, it wouldn't make sense to be able to search for them as an off-hand item in my opinion.
 
First off, sorry if I'm necro'ing this thread.
No need to apologise! That's what the thread's here for.

Why not handle it the same way as SE handles it? When you search on the market board for those items, you search chest or legs, since they occupy one or each of those slots. They are, for all intents and purposes, a chest piece and/or a leg piece, and their stats are adjusted accordingly. So, I would say it counts as affecting just those slots where they're placed.
Good idea! Not sure why I didn't think of that, but that obviously makes the most sense. When I look at implementing this, I'll do it the same way SE does. Thanks for your input. c:
 
Back
Top