Hello there! I've been using your KH ui SFX mod for a couple of days now (the new kh4 trailer got me excited) and have been enjoying it a lot so far. Outside of combat it feels pretty close to perfect, maybe some slight volume adjustments but it's fine. In combat I do have some slight issues.
For context, the two jobs I am currently utilizing for UMAD are RPR and DRK. While playing with this mod on for the first time on dark knight I quickly realized that I could not tell whether my TBNs were popping or not, this is due to the sound effect that usually plays when that happens has been replaced by one that is on the quieter side, this sound effect usually plays when a job maxes out on it's gauge which I usually keep an eye on anyways so it's not an issue but for DRK specifically I do tend to rely on the sound queue. On the other side of things, while playing reaper whenever I reach 50 of the red gauge there's a really loud SFX where there usually is not, and honestly I can't even tell where in KH that sfx comes from.
The last little problem I have is the sound effect that plays when you hover over an enemy with your mouse. I honestly did not even realize the base game had one for when you did this but I guess there is if the mod is changing it. The sound level is honestly pretty quiet already so I don't know how you would go about it, but I did find it pretty distracting during combat overall, especially during P2 of Kefka because my mouse will stray onto the boss a lot due to the camera movements
I don't know the context on how SFX overlap with each other and such so I'm sure there is some difficulty in making every sfx be the perfect volume level and etc but I hope the things I'm mentioning here can be tuned a little bit. Fantastic job on the overall though, this mod has been making me pretty happy while playing
